2012 at a Glance



Who’s eligible?

  • All college art and industrial design students are encouraged to participate, as well as invited students from related disciplines such as business or education

  • Recent (non-working) graduates are welcome to participate as well

  • The lead designer (team facilitator) must be a member of the school’s IDSA or NAEA student chapter

  • Attributes of successful DLC participants include: self-motivated, continuously curious, capable of investing into pushing boundaries, driven by the desire to make a difference, willing to make and learn from their mistakes, etc.

 


What are the Challenge Categories this year?

  • Design Day Events focus on a meaningful and relevant single design day happening

  • Targeted Design Projects are directly linked to specific areas of high interest of team members as well as art students and teachers

  • Industrial Design Awareness Campaigns can take multiple forms, so long as the intent is to create a greater awareness of the discipline of industrial design

 


When are submission/s due?

  • Final submissions are due on Tuesday, May 15, 2012, 12pm CST

  • Critical submission check-in points will be required along the way

  • To assist teams staying on track, a Goal Sheet Template will be posted on this website soon



Where do activities take place?

  • DLC activities will take place based on the needs of the team’s selected category, team member location, and the art educators and students they partner with

 


How do we get started?

  • Gather your team, create a Facebook page, and invite the DLC facilitator to join no later than March 18, 2012. If requested, assistance will be provided to connect you with a K-12 educator and students.

  • Secure your mentor, dig into the DLC components, and submit your Draft Goal Sheet (to be posted soon).

  • For further information, please visit www.designlearning.usAnything else? Contact DLC Facilitator, Doris Wells-Papanek at: doris@designlearning.us

 


Why participate in IDSA Design Learning Challenge 2012?

  • This challenge offers college design students a safe place to explore a Learn.Think.Do approach.
  • The goal is to co-create innovative and participatory design learning experiences with art students in grades 6-12.
  • Cultivating curiosity, creative problem solving, critical thinking skills, collaboration and communication are at the core of the learning process.
  • Unlike the tradition of being handed an assignment, design and art students will create a methodology to investigate and concepts they want to prove.
  • Design and art students will figure out, what they want to figure out as the foundation of their study.
  • Each Challenge Category is embedded in a project-based learning approach; design and art students will “learn how to fish, as opposed to being fed fish."