POST-Assessment



POST-Assessment

Demonstrate  |  POST-Assessment Instructions

Developed by Wallas and Kogan’s in 1965, this Creativity Test asks you to come up with as many possible items that contain a specific component, such as with wheels, round things, or things that make noise.

Here's a sample brainstormed list for items with wheels

-   A car racing down the street

-   A truck slamming on its breaks to avoid a car

-   A waterwheel

-   A go cart

-   Your mind when you figuring out how to solve a problem

This test assesses the level of divergent thinking across four sub-categories

Conduct the assessment, score results, share feedback with students, then invite all students to discuss class results compared to PRE-Assessment. Do students identify trends and/or ideas in which they want to explore further?

A.  Fluency

How many different items were identified?

Key: number of items

B.  Originality

How uncommon were the items?

Key: level of unusual items

C.  Flexibility

How many different categories were identified?

Key: number of categories

D.  Elaboration

How many additional detail items were included?

Key: number of details

5

4

4

7

1.   Tally the number of items identified and enter the total

2.   On a scale of 1-3 (3 being the highest), score the how typical or unusual each item is and enter the total

3.   Tally the number categories (groupings or types) of responses and enter the total

4.   Tally the number of additional details offered with each item and enter the total

Example Scores

5 = Total number of uses

 

Example Scores

0 = A car racing down the street

0 = A truck slamming on its breaks to avoid a car

1 = A waterwheel

0 = A go cart

3 = Your mind when figuring out how to solve a problem

Example Scores

1 = A car racing down the street and truck slamming on its breaks to avoid a car

1 = A waterwheel

1 = A go cart

1 = Your mind when you figuring out how to solve a problem

 

Example Scores

2 = A car racing down the street

2 = A truck slamming on its breaks to avoid a car

0 = A waterwheel

0 = A go cart

3 = Your mind when figuring out how to solve a problem

TOTAL 20

 

 

 

Higher scores are indicators of increased creativity


Demonstrate  |  POST-Assessment

Your Full Name

How many items can you think of that have a handle?

You have 2 minutes... Go!

A.

B.

C.

D.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TOTAL

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Doris Wells-Papanek,
Feb 5, 2014, 11:08 AM